Dawn of Civilization


  • Prototype gameplay mechanics like building buildings within a management camera perspective (see below).

  • Design quests and implement them within Unreal Engine 5.

  • Prototype player-managed A.I. behavior (see below).

  • Communicate with other designers and programmers to keep the same vision.

  • Write dialogue and prototype a dialogue system for the quests.

About Dawn of Civilization

Dawn of Civilization is a Management game with a combination of Top Down and Third Person perspectives. In this single-player experience, it's the player's goal to build their own civilization from nothing. The player can build, explore, manage, experience the narrative and customize their civilization. A proof of concept was created by a team of four within a span of 6 months.

The design of such a systemic game can be very complex. To focus on specific elements of the game, click the link below. Here I will look at how the design of these elements came to be.

Click here to read the Game Design Blog